1.
Idayati W, Mundzir M. Implementation of an Augmented Reality-Based Mystery Box Reward Media to Enhance Students’ Self-Efficacy in Islamic Religious Education Learning. AFJI [Internet]. 2026 Jun. 12 [cited 2026 Jul. 15];20(1):67-81. Available from: https://www.jurnal.staiserdanglubukpakam.ac.id/index.php/alfikru/article/view/990